The anime
dealmaker.
I get US companies the Japanese IP they want. And I bring Japanese IP owners the US partners they need.
Three ways in.
Get the license
You make products. You want a Japanese property on them. I find the right rights holder, pitch it in Japanese, and get the deal done.
Find US partners
You own Japanese IP. I bring qualified US licensees across consumer products, games and collectibles, and run the deal for you.
M&A + market entry
Japanese companies buying or building in the US. Target lists, diligence support and help after the close.
Sample Deals.
Got an IP in mind? Let's go get it →
Clients.
Where it fits.
T-shirts, hoodies, streetwear collabs, footwear, accessories, capsule collections.
Figures, statues, plush, trading cards, art prints, luxury collectibles.
Bedding, decor, kitchen and drinkware, stationery, phone cases.
Trading card, board and video games, avatars, digital collectibles.
Snack collabs, energy drinks, limited-edition packaging.
Pop-ups, touring exhibits, attractions, live events.
The numbers.
Anime keeps getting bigger. The business around it hasn't caught up yet. That gap is the opportunity.
International revenue has passed Japan
Search interest: anime holds its own against sports
Rob Pereyda.
- Crunchyroll employee #9. Built the SVOD model and closed the first 60 licensing deals.
- Bandai Namco internal entrepreneur, shipping 20+ transmedia titles.
- VIZ Media Executive Producer on Seis Manos, the first "Mexicanime."
- Netflix Head of Anime, Editorial + Publishing in Tokyo.
- Henshin since 2014, briding Japanese anime & IP with the world.
Tell me what IP you want.
Tell me the IP, the territory and what you want to make.







